

In order to advance in the story, players have to complete classes like Flying, Potions, and Charms.


However, most of Hogwarts Mystery is played between those plot beats. Which of my friends will I endanger by bringing them on this quest? Who knows! It barely matters. It’s very Harry and Draco, but still pretty well done! In fact, many of the game's plots are an enjoyable if familiar ride, even if the choice-based dialogue system rarely seems to impact the main thrust of the plot. Oh this all leads to a climax where your character has the choice to save Merula’s life (or not?). These hit all of the major beats of a Harry Potter book - in one of the main plotlines, your sneering Slytherin rival Merula sabotages your cauldron to make Professor Snape hate you, traps you in a closet with Devil’s Snare, duels you, and generally makes your life miserable. The game itself rolls out like a visual novel, with each class, chapter, and dialogue choice pushing the player towards pre-ordained confrontations. The premise of Hogwarts Mystery sounds like catnip to Harry Potter fans: players customize a Hogwarts student before their first year at school and step into their shoes as they shop at Diagon Alley, have their house chosen by the Sorting Hat, take classes, meet friends, and discover their magical destiny.
